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Adrian Lamo — Part 3
Page 425
425 / 501
RPGnet: The Inside Scoop on Gaming
no longer “relevant.”
I pondered what it
meant to be “relevant™
as I composed my
solicitation letter to Mr.
Gygax in November of
last year. Several
associates warned me
that he was a crotchety
old throwback fo the
Paleolithic era who
would bite my head off
as soon as throw a
sharp glance in my
direction. To my
surprise, he agreed to
@ pretty rigorous
interrogation and even
wound up inviting me
to stop by if! ever pass
through Lake Geneva.
I completed a 39-
question interview with
him and whittled a few
dull and superfiuous.
questions out. The final
draft was just a little
under 10,000 words,
divided into three
sections. Although the
early portion of the
interview clearly
reveals that this is my
first time doing any
such thing, | believe
that the affair became
much more lively as it
evolved and | gained a
little confidence in my
Job.
|
Page 2 of 8
and Hungarian. | like to be a
gastronome when I'm
somewhere that there are
better restaurants. Not much
in that vein hereabouts...
Other Interests: You mean
besides gaming and my
family? Football, history, and
fishing when | can get away
from work likely top the list.
Seems there's so much to
be interested in it's hard to
pin down.
RPGNet: You've been active in'the gaming industry for three decades now. Why should anyone
still care what Gary Gygax has to say about anything?
Gary: If | were a sports figure, ! would agree that age might affect performance.
While | might say that seeing that Beethoven wrote eight symphonies over many years of time,
and why be interested in a ninth one, I'll refrain. As it is, | believe that after more than 30 years as
a game hobbyist, fan, and author, the experience gained over those many years enables me to
bring something new and different fo the table with each successive design.
In short, no “Johnny One-Note” me! |
As an aside, there is also a certain repute that is attached to the “Gary Gygax" whatever. Now, a
few think it less than sterling. From where | sit, recalling a standing ovation from a packed
audience at GenCon 32 (even though that made me quite uncomfortable, it really impressed me),
the press | get, the thousands of communications | receive thanking me for my work, the answer
to the last part of your query is pretty easy to answer. If someone doesn't care what | have to say
about something, I'll sic my fans on’em!
RPGNet: So, just how long and hard are you working at 62, in contrast with yourself at 50 or at
407
Gary: There is no difference in the time | put into game-related work now, in my 60s, than that of
my 50s or even 40s. Of course, now | am spending more time with e-mait than | did back then
managing business maiters. In fact, | have to fight to get time to do research these days,
something that in past times was not so much a problem.
RPGNet: What are the contents of one of your typical workdays?
Gary: My usual workday here begins sometime around 6 AM, maybe 7 AM or so if there's
something particularly interesting on C-Span. Then | work on through until around 6 PM or so,
usually a bit later if | start later than 6 AM. The exception is on Thursday, RPG campaign day!
Then | close down at 5, eat an early dinner, and am ready to play by 6:30 in the evening.
By the way, | keep that schedule at least six days a week, sometimes seven, but not during
football season.
RPGNet: And where does all that effort go? What projects are in the oven for you in the next
twelve months or so?
GARY: Whew! That's a tall order, and I'll have to guess at it a bit, because the release schedule
is a bit fluid. Here goes in regards fo majorwork only:
FBI(19-cv-1495)-2278
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